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Category of Human Calibration

In terms of calibration, there may be sets of 3 categories that determine the potential of the person/character: physic a-ttri-bute, mental ba-ttl-edge, and spirit ca-li-brate; there might be a fourth that is yet to be determined. Physic attribute - (power, speed, vital). Mental battledge - (focus, intel, react). Spirit calibrate - (force, resil, style).

Others might know what they are but further explanation of each category will come in later posts.

Distorted Obstruct Soul: Culture and Mentality

One question I had was how culture correlates to psychological health. 

If one person born of one culture, was raised by rules of a second culture, and then had interests for a third culture, would those cultures contradict in terms of psychological health?

I may have a slight clue of the answer but still not sure if it's true. It came up around Health 101, yet cannot convey til now. Think about that very question for a while.

Logic code module: Hand as a digit

The hand-1, fingers-5, valid bends-10. Using those valid bends could represent an active digit. Just using one is simple enough, unless the bend(s) makes it look like something else. In addition, there may be a time one would try 2 digit displays. Which represents which may confuse the view and/or show. What would be the better way to show such a thing?

Gaming and Resentment

Gaming in my terms is an alternate life but now I have triumphs and torments which now hinder my real life persona. Mario Kart: This game gets most of my competitive flare going, but as you advance (mostly online), it becomes more of a gamble with prowess. In some way, it gives me an intimidation of gamblling money. At some point, the racing games gives too much on the racer status which gives fear of the basic driving [the transition from drive to race]. I have many ideas for games but are hard to memorize them all in my head; so I wind up writing/drawing them out. However, these ideas feel more like remodified-edits than full projects. Yet, it's not worth much until shown to the rest of them(which caused most of my isolation).

Sorts of humor: [Food stops]

 Sometimes the fast food shops do not have the food you want. It happened to me twice(which may equal a bad luck string). My dad and I went out to buy dinner one day; first stop, Church's chicken: by the time we got there, the mild chicken was out of stock/not cooked yet. Wait time: 12 minutes(rather not wait). Next stop, Little Caesars pizza. There was one available but when we got there,it was sold(what horrid timing). Wait time: 10 minutes(NOT AGAIN!). My dad's response to these chain of events: aren't you lucky(Somewhat contradictory). So, we wind up eating McDonalds(after the "out of stock" holds, got worried that it would happen a third time; but it didn't). Thought it would be most suitable to the humor topic.

Mario Kart Wii Rant minus

The first try can frustrate many [even myself (especially trying to use the wii wheel]. The one that still gets me is the bikes 2 drive systems(can't seemto get the second one down). But once you get used to it, gameplay becomes quite enjoyable. Its just the antics behind this game gets too much on item rapture (item hits received consecutively) and tier cheats (abuse of top tiers to gain wins). Can tolerate the antics but may want to make individual vehicle ratings alongside overall ratings in siren of abuse. Unlockables are more of the same with some variety but may want more of that variety (character variation clear but more on vehicle and track).

Gamer's brainstorm: Dueling Operations

Tag system: Using a D-pad they may be able to do a 5-character tag system using right stick as assists (direction then press). T&A direction will change by characters left.

Customization: Use of garments/armors in combination with weapon and elements creates variants in moves and tiers. 5 tiers: Skill, Force, Speed, Range, Trick. Moves have a 0 to 5 rating & overall on 1 to 10 rating. Skill in moves is balance in moves and overall is ranking in duels.

Bonuses: extra customizations, extensions to current character, roster expansions, and modes need to be unlocked through scoring currency. Some may have achievements as a lock to those bonuses simple or not.

Blog....WHOOO!

Yep, it's me, Matthew. Giving a shoutout to everyone cool enough to read this. If you aren't reading this THEN YOU AREN'T COOL! YEAH! THAT'S RIGHT!

However, having read this, you may place yourself above every other human being on the planet and refer to yourself as a superior, god-like creature. This is how wars are started. Anyway, onto less sarcastic topics, (yes, this is a sarcastic topic, I do not encourage holy war over who has and hasn't read a blog) in desperation for someone to read just about ANYTHING I've written, here is a link to my deviantart: http://aquamantor.deviantart.com/. That's right. I've submitted poems and short stories to deviantArt. Now you see my dilemma. People don't go to that site to read, they want to look at pretty pictures. I highly doubt that I will get a cast of faithful readers at any point in time, but if you're interested check it out okay? It's somewhat of a writer's portfolio. My idea beforehand was that if I built up an online fanbase then I wouldn't face complete failure if and when I wrote an actual book. Because, let's face it, who wants to read anymore? That's what spoopid nreds who sepll tings rite do.

I'm currently being inspired by Stephen King and his Dark Tower series. He's often credited for terrifying horror novels, but I think that he deserves his fame much more for just plain being an excellent writer. Characters who will appear for no more than a hundred pages (at maximum) are fully fleshed out. Unimaginably strange circumstances are brought to life with an unrelenting sense of realism. He definetely has a love of writing about the dark and twisted, yet despite this he rarely forces the darkness. (I say 'rarely', he does have his lapses in some of his earlier books.) And if the side characters are fully fleshed out, then the main characters are brought to life with ferocity...he's a genius.

Gamer's brainstorm: 2D customization

For 2D fighting games, there may be a way to fully customize a certain character. Specials must be seen in battle, Supers require a scanner super which the custom character has, original moves must be bought. Score transfers as currency for skill shops. Shops offer move mods: Damage, range, speed, and effect varies for each moves. Most moves will do command setup [Creating your custom move commands]. Character abilities can be bought but some bonuses have to be by missions and difficulty of mission(example: combo certain moves together [some will tell order, some will tell avoidance, some will just say do it]. An online mode will only allow that custom character to use for the entire mode. There is a limit to how many moves/abilities the character can equip but moveset expansions can also be at the shop. Only color edit can be used for appearance changes.

Gamer's brainstorm: Yugioh TCG

Most of which that comes out of my head are modification projects which I try to write out. Now sharing Yugioh mods: Revenge traps can be activated even when destroyed however, when used that way, it comes with a cost. Sentinel traps act as continuous trap cards but if destroyed, it can be removed from play for a more powerful effect. Element fields have additional rules and forbids use of monsters of the opposite element.

Monsters: Living Weapon - Can be used as equip spells but, if user gets destroyed, the weapon gets summoned as a monster w/ same effect. Soul Dweller - No effect when summoned but when it would be destroyed, special summon it with effect. When used, it gets removed from play. Rival monsters can't be destroyed by specific monster. 1 effect play if you use it, 2 effect plays if opponent uses it. Morphine Aeons have 2 effects: 1 as monster & 1 as spell/trap. When destroyed, apply both effects one turn only.

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